Heroic Game Day is an educational MMORPG that aims to teach children in varying skills. Join a team of super heroes and learn trade skills, problem solving, leadership, teamwork, habit and goal setting, character, resilience, technology, and much more! The game is targeted toward title-1 students who are able to connect to the game via their school’s chrome books.

Game: Heroic Game Day

Company: Next Mission Inc.

Role: Mission designer

Tools: GMS (Custom Engine), Jira, Miro, and Google Docs.

Responsibilities: Create engaging and dynamic missions that teach children various skills.

Key Accomplishments

  • Sole designer of 2 high-scope minigame projects, 1 of which was focused on gaining sponsor interest

  • Managed a pod for bi-weekly releases of missions.

  • Pitched 10 new minigames per week based on different topics given to the pod

  • Designed new levels per mission and optimized scenes to run on chromebook hardware

  • Wrote 2 new 5 minute stories a week for new missions.

  • Polishing live missions and iterating on old designs to abide by new designs.

Website: https://heroicgameday.com

About the Game

Mission Designer

As a mission designer for Heroic Game Day, I tackle topics in various fields ranging from soft and hard skills. My goal was to gamify the topic, teach students the lesson through dialogue and gameplay, and encourage them to apply the skills outside of the game. Each week I was assigned 2 topics, each requiring their own mission made within 40 hour scope. I would pitch 5 unique minigames per topic, and ultimately one of those was chosen to be reiterated on. My responsibilities also included analyzing retention and feedback for the mission based on playtesting, continuing to iterate on our missions as they were live.

Level Design

For each mission and minigame that I worked on, I also whiteboxed, textured, and optimized levels for the game. the studio used in-house tools to design and program scenes, due to our target hardware being chromebooks. These devices are not as powerful as traditional pc’s, meaning I had to optimize my levels to have very few objects on screen at a time. Each minigame tackled a different form of level design, whether it was in thirdperson, top-down perspective, sidescroller, or an FPS.

Minigame Projects

Outside of my duties as a mission designer, I was also responsible for designing minigames that could be found around the explorable world of Heroic Game Day. I designed minigames that were not only meant to teach process of building microchips, but also pitch the minigames to an actual Microchip Company to sponsor the game. This also meant I helped manage the progress of each pod working on one of these minigames. I also designed “Environmental Minigames” that players could collect and replay for in-game items.

  • I was put in charge of a project designed to teach players how microchips are manufactured. There were nine minigames, each representing a step in making microchips. In the first minigame, you collect sand, which transforms over the minigames until a working microchip is finally ready to sell to a shop. For each minigame, I researched the process, pitched ways to gamify the steps, and oversaw their development across the studio's pods. This project also aimed to gain interest from sponsors in the microchip field.

  • I was put in charge of a project dubbed "Environmental Minigames." The minigames could be discovered in different environments of the game and were added to the player's phone. Each minigame had to fit within a two-week development scope, and I worked closely with our lead programmer to bring the minigames to fruition.

Visit Heroic Game Day’s Website